Author: Hazem Diaa El-Din

AI

Report by Hazem Diaa El-Din Violence is no longer just a passing headline in news bulletins, nor merely a virtual scene inside a video game. For millions of young people born in the late 1990s and early 2000s, violence has become part of a complex daily experience: they encounter it in real life through news and collective memory, and they experience it virtually through games that simulate war with astonishing realism. This generation, often described as late Millennials and Generation Z, grew up during a unique historical moment, when the rise of war-themed video games coincided with a series of…

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